![]() To configure a placed Token, right click on the Token to display the Token HUD and click the gear icon to open that Token's configuration sheet, or double right-click the token. For example - a Prototype Token for a player character could be configured to have a certain vision distance - but when that Token is placed into a Scene that has different lighting conditions, the placed copy of the Token could be changed to increase or decrease visibility for that scene. Once a Token is placed, it becomes its own independent copy of the prototype. To configure the Prototype Token for an Actor, open the Actor Sheet and click the Prototype Token button in the top bar. The prototype defines the default setup that a newly created Token starts with. Prototype Tokens allow you to configure a 'preset' for that Actor's tokens which will be used whenever a new token is placed.Ī Prototype Token stores the configuration of a Token for a particular Actor before that Token has been placed onto the game canvas. Placed TokensĪn important concept to understand when working with Tokens is the difference between a Prototype Token and a Placed Token. If the origin point of a ruler is a token you have control over you can press space to case the token to move to the end of the ruler. Using control + click allows you to create a chained ruler with each click placing a new waypoint in the total distance measured. You can click and drag anywhere on the canvas and a ruler showing the distance from that point to your cursor's current location will be drawn, and indicates the total distance in map grid units. Measure Distance ( ) This tool functions as a ruler allowing you to measure distances between two points. Additionally, you can click and drag to create a bounding box which targets all tokens inside its area. You can shift-click multiple tokens to target additional tokens. Select Targets ( ) This tool allows you to target tokens on the current scene buy left-clicking on a token. For more on this see Users and Permissions. While you can select multiple tokens, you can only manipulate tokens you have control over. Select Tokens ( ) This tool allows you to select one or more tokens on the current scene. Users can also place Pings on the canvas while this tool is selected. This opens the tool palette, and provides tools manipulate tokens you have control over. It is represented with a user icon ( ) on the left-hand side of the user interface. The Token Controls panel is the default tool which is opened when loading into a scene. Token Controls Token Controls Tool Palette. It will also detail the difference between a prototype and placed token, and how the token wildcard system works. #The tokens how to#This article will familiarize you with the various options available to the tokens, and how to manipulate them. Each Token is specific to Scenes in which it exists. The Token displays the Actor's position, appearance, rotation, vision configuration, status effects, and more. This article has been updated to include details for Version 10, and may not be accurate to previous versions.Ī Token is a placed object which visually represents Actors on the game Canvas. Please confirm your understanding and acceptance of this policy to proceed. To use the website you must agree to our Privacy Policy. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. Certain website features will be disabled or will not work as expected unless JavaScript is enabled. Your web browser has JavaScript disabled which is required in order to properly use the website. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |