![]() If a player does not get an item drop in 5 consecutive creep kills, they get a random consumable item from following list:Ī table of every item that you can build in the game and the required items to build them.Īura: +10 Armor and +10% attack speed for allies within 1 gridĪura: -10 Armor and -10% attack speed for enemies within 1 grid Instantly teleports to the farthest vacant grid in this column. Unless mentioned at the end of this page, all items stack and different items stack with each other. Stackability: Determine whether the item stack with itself or not. The earliest you can get a Reaver, Mystic Staff, or Sacred Relic is Round 35 from the Black Dragon. Killing each of the 4 smaller Wolf (level 3) that spawn on the same wave will grant you a 50% chance for a tier 1 item. The percentage chance for item tiers from enemy Creepsįor example, Killing a Wolf Alpha (level 5) will grant you a 20% chance for a tier 2 item, a 40% chance for a tier 1 item, and a 40% chance to receive nothing. The levels of different creeps are shown here The odds of receiving higher tier items is better the stronger the enemy. Items have a chance to drop from defeated Creeps enemies. Items will combine on the player's courier or on a unit once a round begins. Hope this provides an opportunity for dialogue revolving this fun game.Items can be equipped on your chess pieces to improve their performance on the board. If you think I am wrong, challenge my thinking in the comments, I'm open to feedback. >Dwarves - Late game dominant species, if you are fortunate enough to run a hunter lineup with a level 3 sniper and you don't go against assassins or mages, it's pretty much gg >Ogre - Strong early game, good at helping your mage lineup not die instantly, sometimes I pickup a casual ogre or level 2 ogre if I have a squishy lineup, cheap hero with above average tankiness >Elements - Always picked up for aoe rather than their perk, perk is nice when you have both but would like to see more elements added to the game to make them more viable, have very strong power though in the late game if you're fortunate to pick them both up >Dragons - Need luck in getting dragons in the mid game to level up your heroes to level 2 and 3, but are almost unstoppable in the late game with upgrades, can take a while to get online however >Demons - Very powerful, obviously best used when there is only one of them in your build, CK is very strong when forming a knight strat and Shadow Fiend seems op when in the right lineup >Goblins - In general, aren't reliable late game because it can take a while to get online, although Alchemist is very nice when paired with other warlocks >Elves - I find this species is really good when you have 4 or less, not worth going all in, susceptible to mages >Troll - considered putting this species higher because they have amazing synergy when you have all 4 of them and provide tremendous crowd control >Humans are very strong against late game creeps every 5 rounds due to their disarm, they also have a large hero pool so it is easy to change your strategy as you get into the late game >Orcs are very strong when paired with warrior build, can be overwhelming to most other classes with their raw tankiness >Beast - these heroes may have the best balance of sustainability and damage, paired really well with a druid build >Naga - having two casual nagas in your lineup can turn a fight since their aura affects all of your units, especially if they have synergy with your main build >Undead - possibly have the best perk and can nuke enemies in the late game >Demonhunters - good in the early game and late game against mages and demons, but lacks synergy in the late game >Shamans - limited to only 2 right now, so it can be hard to get both to high levels in the late game, but the instant hexes are really nice >Hunters - powerful if you get good luck getting upgraded versions of all 6 heroes, however they suffer against assassins who can get to your back line >Mechs - good early to mid game, but lack the damage late game to compete with other classes >Mages - situational, they are op if other teams have no way to get to your back line, but are vulnerable to assassins and nagas >Warlocks - strong late game and the lifesteal aura is top tier, but can take a while to get online >Assassins - powerful if you can get all 6 quickly, good against hunters and mages especially >Warriors - fairly reliable to go for since there are 8 of them >Druids - use their strong early game to snowball into the late game >Knights - amazing late game with high sustainability and paired with 1 or 2 heroes with AOE ![]()
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